Every episode, scored
A clean pass earns full reward, partial work earns partial credit, and a faked scene earns nothing. The verdict comes from the saved file, reopened where the agent can't reach it.
Once, sailors reaching a new shore held their breath, face to face with something as large as their capacity for wonder.
We think it is happening again. We are building the next new world, and the minds that will explore it with us.
Game engines, Blender and 3D production. For each one we provide working projects, recorded expert sessions and gradeable tasks. Use our standard datasets or have one built to your spec.
Worlds that run, and the people who know how to play them.
The craft of making, written down one step at a time.
The shape of the physical world, in a form machines can read.
Three views of what we deliver for agents that work in 3D, drawn from real samples. The full versions come in the sample pack.
RenderedGeometry only
The agent receives a brief and a starting project, works in Blender and submits the saved file. The grader reopens that file itself. Every part of the scene has to be real, editable geometry.









01 · New project
redacted
redacted
A complete Blender workflow from the welcome screen to the saved file, recorded in one take. Each action is logged against the video, so the recording, the log and the final project can be checked against each other.
The session's resultPlayed back through the camera the session set up.
A clean pass earns full reward, partial work earns partial credit, and a faked scene earns nothing. The verdict comes from the saved file, reopened where the agent can't reach it.
Every environment is attacked before it ships. The shortcuts an agent might try are tested and closed, so reward means the work was done.
Scene state before and after each action, input events with screen coordinates, and the saved project, checked frame by frame in a separate process.
Also built to order: game capture and RL · video-to-3D · procedural simulation · code-to-video
Model and agent teams use our data to teach and test work that is hard to collect in-house: modeling and scene building in Blender, playing and building in game engines, and long sessions in real desktop tools.
Blender bpy code traces and GUI sessions as SFT data, with every step from the brief to the saved .blend.
Containerised Blender and game tasks with host-side graders, so agents can be trained against a reward they can't fake.
Graded 3D and game tasks with adversarial checks, to see whether an agent really built the scene or only made it look right.
Datasets delivered with a sample pack, technical spec, quality report and rights memo, so legal and procurement can review them.
Our PhD research team, from computer graphics, vision and simulation, designs every task and writes the grader that scores it.
Our 3D artists, Blender developers and engine programmers work in these tools every day, and we hold every task to the standard of their own professional work.
We specify every task with a researcher, build it with a practitioner, attack it before it ships, and have a second specialist review it.
Tell us what you're teaching.
Your team tests the sample pack on your own models.
Taxonomy, volume and terms, agreed together.
A first delivery, measured against acceptance criteria.
Full delivery, then new worlds as your models grow.
Tell us about the model and the capability you're after. We'll send a matched sample pack and dataset overview.
Prefer email? team@nexlin.ai
We'll reply within business days with a sample pack chosen for your work.